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  Agony Online v0.1.3 (Update #3)
Posted by: SoggyCow - 02-03-2023, 06:35 PM - Forum: Patch Notes - No Replies

- Updated AO Engine.
*Was 5,600KB, now 13,788KB in size.
- Removed 2 redundant files from game directory.

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  Agony Online v0.1.2 (Update #2)
Posted by: SoggyCow - 30-01-2023, 06:35 PM - Forum: Patch Notes - No Replies

~NOTICE: Please uninstall previous client (using Uninstall.exe in game directory), then install the newest installer from #join-beta tab in discord. This new release installs AO in "AppData" instead of "Program Files". This is a more proper location, and will stop Administrator Privilege errors with the Launcher.

- Added new error logging service.
- Increased amount of mobs by +50%.
- Fixed Mouse Courser.

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  Agony Online v0.1.1 (Update #1)
Posted by: SoggyCow - 29-01-2023, 06:35 PM - Forum: Patch Notes - No Replies

- Added AI to all mobs (mobile entities).
*Higher level mobs now target players.
- Added more mob spawn locations in the world.
- Adjusted damage calculations of all mobs.
*Damage Increase by 20%.
*Accuracy Increase by 10%.
- Increased amount of Silver drops.
- Removed client error reporting on crash.
*A better reporting system will be added later.
*Please report crashes manually.

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  Open Beta launchers TODAY!
Posted by: SoggyCow - 28-01-2023, 06:35 PM - Forum: News & Announcements - No Replies

Closed Beta has ended, and Open Beta launches today!

@2019 Gang @2020 Gang @2021 Gang and @2022 Gang thank you for believing in us to get this project playable.

Unlike most Steam games that milk "Early Access" Beta labels for 10 years (7 days to die, etc), this is a true Beta, so don't be discouraged if you login to an uncompleted game.

There are a thousand enemies to kill, a huge unfinished world to explore, main and side quests to complete, pvp to be had, parties to be made, bosses to kill, and wealth to collect.

Updates will be posted via the AO launcher, forums(https://forums.gabhub.com/), and Steam forums weekly.

By request, Closed Beta Tester role will be kept on user's tags, but the Closed Beta Tester online tab will be removed. ║beta-chat║  discord chat tabs will be retired, and all players will go back to using ║general║? as the main section.

You'll find both @{DEV} KiLLeR and myself in the voice chat lobbies, mostly on the weekends.

CASH SHOP
We haven't added anything to the ingame cash shop yet so I guess that means this isn't a money-grab? ? We'll add things to the ingame Cash Shop once we get payment processing added to our website's User Panel (our web dev hasn't finished it yet). ALL BETA TRANSACTIONS CARRY OVER TO GAME RELEASE +30%. ║buy-founder║ WILL BE DISCONTINUED AND ALL EXCLUSIVE ║cosmetics║ WILL BE DELIVERED TO CUSTOMERS

DOWNLOAD
Shortly today, the Open Beta client will be uploaded to ║join-beta║ .

CONTENT
We haven't added any armor yet, so be careful because the AI is now more aggressive, and went from 100 to 1000 of them. If you have issues with specifically quests, tag @{DEV} KiLLeR.

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  News & BETA Update
Posted by: KiLLeR - 31-12-2022, 06:35 PM - Forum: News & Announcements - No Replies

Hey guys!

We might reveal you some of our Weapon Costumes today. I just added them into the game! I am doing some final preparations before Closed Beta starts today.
Some of the players will get the client without the Updater. After we get the Updater from our programmer, we will upload the client link on here and everyone can join!

What you can do at the start of Closed/Open Beta :
• Run around and try out the movement with WASD and Mouse+click.
• Kill some zombies outside the first town.
• Test out learning of skills + leveling a bit.
• Do some quests (I don't know if I will be able to finish more until we open)
• Warrior class available only (we are currently finalizing the Ranger one, which will be added really really soon to be tested, after that we will work on the Mage model + animations)

NOTE : We are continuously working on the game adding quests, adding more guides and menus, content and enabling features.

There are no item or money drops at the moment from the monsters, but they will be added as we are working on the game.
More monster spawns will be added.
There is a small dungeon if you find it, you will find some monsters there as well, but I will be adding a "Instance" type for it, so a group of people can join it and have a timer to kill all the monsters from the rooms and the final boss and get rewards at the end.

I hope you guys understand that we are rushing a lot so you guys can start testing and enjoying and spreading the word. This is a really really small beta, which will be updated a lot often until the official opens. EVERYTHING will be wiped after Beta ends.

Beta will end after all the content and classes are being done with everything and gameplay is ready up to level 40!

Thank you to all of you who have been waiting all this time, we really hope you enjoy your stay, because without you, this game wouldn't exist at all!
Thank you for your support, for your feedback and let's get this journey started!

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  BETA Survey
Posted by: SoggyCow - 09-10-2022, 05:35 PM - Forum: News & Announcements - No Replies

Hey folks!

I made a survey with 9 important preBETA questions - multiple choice answers.

We need a good amount of you to complete this (takes maybe 2 minutes) so we have an idea of how BETA will go, and what to focus on.

https://docs.google.com/forms/d/e/1FAIpQ...Q/viewform

Thank you so much, y'all are the reason AO has made it this far. ❤️

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  Beta Registration is open!
Posted by: SoggyCow - 03-10-2022, 05:35 PM - Forum: News & Announcements - No Replies

THE TIME HAS COME!
Account registration info is up at ║join-beta║
Beta account register link: https://agonyonline.com/alpharegister

WHAT HAPPENS NOW
• This is a Discord-Beta, we won't have Beta on Steam because we don't want huge exposure. People will login expecting a done game and quit forever and give a bad review.
• When you log-in you'll see on our intro page and several notices that this game is a work-in-progress, and we're actively finishing it for release. Users are free to roam around giving feedback on what features they want in the game in ║suggestions║ .
• These Beta accounts don't collect names or emails; its just an ID and PW.
• Once Beta is finished, all accounts will be deleted on database wipe.
• A new database with a userpanel and registration will be created.
• All ║name-reserve║  on Steam Release will be reserved to you.
• AO will be updated daily, maybe every few hours; missions, armor, skills, world edits will be made real-time.
• Its not a top priority, but we'll try to add things in the Cash Shop in-game so we can pay for more assets for a better-looking game, pay our animators, modelers, artists, coders. You will receive all your Cash Shop currency back +30% upon Steam Release as a huge thanks for the urgently needed funding.

NICE, SO WHEN CAN I DOWNLOAD THE GAME?
We don't want you guys to login and see not much content, so for the next week we're adding content daily so you'll all have something to do so you're not disappointed.

Thanks a lot for sticking around, folks, we're working very hard making this dream project a reality.

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  Steam Wishlist, Team, and FAQ
Posted by: SoggyCow - 16-05-2022, 05:35 PM - Forum: News & Announcements - No Replies

Status update on AO!
WISHLIST
Agony Online currently has 1,591+ wishlists on Steam. For an unknown game with zero advertising funds, this is surprisingly awesome! I put both hands in the air in cheer when I saw that number cuz I was expecting maybe 300-ish. ❤️

TEAM & WHATS UP
Our 4-man dev team are mostly beta-ready. AO is our dream priority, and we work when we have time to spare (we got jobs, lives, etc). The holdup is some final code to be completed by our head programmer. The man is a genius programmer by trade, but needs time to finish. When that part of the puzzle is added, we can launch beta.

GIVE ME SOME CONCRETE FACTS cuz HYPE
Some of you may know these details if you're in our discord

1. AO can hold 65,535 max player connections in it's open world, 10K in Battle Royale mode.

2. Hacks don't work because 99% of actions are server-sided. (AAA games fail at this somehow, its crazy).

3. AO brings a nostalgic feeling of gaming with modern systems from simpler times. So you won't need to consult a damn wiki database just to know how to play the game (You can't play most modern MMOs without a wiki).

4. We had backlash from a couple people, one being an emotional 1M sub game review youtuber, about our speech policy from our 01/20/2022 announcement, demanding we ban & censor customers if they say no-no words or commit thought-crimes that are offensive to other's sensitive feelings. We are making it clear that we will never bend the knee to the 1%. I'll repeat our rule on this so its clear. If you don't like what someone in AO says, we have a block/mute feature at your disposal, use it. Don't weaponize our report ticket system cuz feelings. We'll only take action against child endangerment & terroristic threats - also if someone is a special community nuisance, we have a jail system too. If you want social justice, get ur friends together ingame, hunt down, and cut off their head like we did in the early 2000s. Nostalgia! ?

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  April 1st Update
Posted by: SoggyCow - 01-04-2022, 05:35 PM - Forum: News & Announcements - No Replies

@everyone This April 1st, we have a special major update to the direction of Agony Online. We have removed all content which has been deemed offensive to our corporate masters, and have rebranded as Harmony Online!

There are over 98 gender pronouns to choose from in the character creation menu, each class now has action-packed virtue signaling abilities. We have reallocated our donation assets to hire therapists for emotional support for our players. We scrapped our game Engine, and upgraded to UwU-Engine.exe. The 10,000 player battle royale mode will no longer promote senseless killing as it will now be a hug-fest with kisses for everyone. Finally, we replaced Health Potions with Puberty Blockers!
Yaaaay!
   

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  News, Ideas, and Rules
Posted by: SoggyCow - 20-01-2022, 06:35 PM - Forum: News & Announcements - No Replies

@everyone Alright folks, an update on our current EXCELLENT state.

#1. WE MADE HUGE GAINS!
We have acquired the necessary encryption for AO to protect our licensed assets. Big thanks to @Founder for funding part of it. Professional programmers ain't cheap. With that monumental task out of the way, we just need to take a few more steps to ║join-beta║.


#2. WE GOT GREAT IDEAS FROM SEEING OTHER GAME'S FAILURES
We have a whole private dev channel setup in here where we post systems/code examples of how to make the game better than others and avoid failures we've seen over the years. Here's our last idea from yesterday. Its already coded and done.

Gathering Objects
We won't use custom objects for gathering, instead, we will apply the same commonly-seen object as a gatherable material. Gatherable objects spawn in random locations which prevent cheating; standing in a spot afk with a clicker script
Example:
Rocks are everywhere, but if you see a rock with a glowing effect on it, then it is a gatherable object. This also goes for trees with a little glow at the bottom, etc.


#3. WHAT ARE THE RULES OF THE GAME??
It seems that in ALL games (in recent years), the end-game "meta" is getting banned for some stupid shit like Hate Speech or Abusive Language. I recently tried out Amazon's "New World" to gather more ideas and learn from failures, and a MAX LEVEL guy got permanently banned for calling someone a "Bitch"...

I think most people will really appreciate this about AO.
If someone annoys you, we have a block feature. The only thing we'd take bannable action on is something crazy like child endangerment or actual terrorism.

We do have a system setup for people literally doing everything possible trying get banned. Instead of banning, we have an in-game Jail where psychos can eventually come out days/weeks/months after cooling off.

Our Terms of Service is located here: https://forums.gabhub.com/misc.php?action=help&hid=9

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