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Yandex

 
  Some AI-generated Art
Posted by: SoggyCow - 01-26-2022, 02:32 PM - Forum: Art & Media - No Replies

           

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  Status Update & Anti-woke "Hate Speech" policy :D
Posted by: SoggyCow - 01-26-2022, 02:20 PM - Forum: News & Announcements - No Replies

Alright folks, an update on our current EXCELLENT state.

#1. WE MADE HUGE GAINS!
We have acquired the necessary encryption for AO to protect our licensed assets. Big thanks to @Founder for funding part of it. Professional programmers ain't cheap. With that monumental task out of the way, we just need to take a few more steps to join-beta.


#2. WE GOT GREAT IDEAS FROM SEEING OTHER GAME'S FAILURES
We have a whole private dev channel setup in here where we post systems/code examples of how to make the game better than others and avoid failures we've seen over the years. Here's our last idea from yesterday. Its already coded and done.

Gathering Objects
We won't use custom objects for gathering, instead, we will apply the same commonly-seen object as a gatherable material. Gatherable objects spawn in random locations which prevent cheating; standing in a spot afk with a clicker script
Example:
Rocks are everywhere, but if you see a rock with a glowing effect on it, then it is a gatherable object. This also goes for trees with a little glow at the bottom, etc.


#3. WHAT ARE THE RULES OF THE GAME??
It seems that in ALL games (in recent years), the end-game "meta" is getting banned for some stupid shit like Hate Speech or Abusive Language. I recently tried out Amazon's "New World" to gather more ideas and learn from failures, and a MAX LEVEL guy got permanently banned for calling someone a "Bitch"...

I think most people will really appreciate this about AO.
If someone annoys you, we have a block feature. The only thing we'd take bannable action on is something crazy like child endangerment or actual terrorism.

We do have a system setup for people literally doing everything possible trying get banned. Instead of banning, we have an in-game Jail where psychos can eventually come out days/weeks/months after cooling off.

Our Terms of Service is located here: https://forums.gabhub.com/misc.php?action=help&hid=9

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  Announcement 1/26/2022
Posted by: SoggyCow - 01-26-2022, 02:18 PM - Forum: News & Announcements - No Replies

Merry Christmas @everyone !

Since BETA is around the corner, we thought about the support from the community; giving feedback, reporting bugs, etc. So we are including $20 game cash (and many more items) in the Beta Rewards Package which will be in the storage of all players that have made accounts and logged in during Beta.

We hope this will encourage players to tell their friends about AO, furthermore, we have a Mentor system in-game which will reward players helping players; the more newbies that register you as their Mentor, the more rewards you unlock ?

Unrelated, we'll release our ToS policy this week on our site. This can be a very competitive game, so we like people doing / saying whatever without worrying about feelings police ?

2022 is going to be very exciting, let's hope the world doesn't nuke itself or release Covid-2000 ? ?

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  Announcement 12/16/2021
Posted by: SoggyCow - 01-26-2022, 02:17 PM - Forum: News & Announcements - No Replies

GREETINGS! It has been 5 months since our last announcement.

BETA?? WHATS THE DELAY?!?
We literally have 1 last step to take before Discord BETA is launched; encrypting our game client for security. BETA Release will be announced!

TRANSPARENCY
Since we are using our own custom engine, our lead programmer has to make a custom encryption. These things take time, especially when our team is developing AO on commission pay (which makes progress slow). We've exhausted our funding (I sold my other car), so our team is developing on their free time. We expect good funding from our cash shop upon Steam Release after BETA is complete, so we can pay our dev team well and continue adding further content as the game progresses - adding more areas, levels, enemies, gear, etc.

MONUMENTAL thanks to @{DEV} GhettoScouser for spending his free time developing core animations of AO, and our lead programmer spending extra time coding essential functions. @{DEV} KiLLeR and I are grinding on our savings to get this AO project released WITHOUT it being rushed with bugs.

We're HUMBLY grateful to our @Founder group for pre-ordering Founder's Packages from KickStarter and IndieGoGo - both of which have been closed, and we've just opened our own funding page on our website https://www.agonyonline.com/founder.html so there is no middle-man and every dollar goes straight into AO development!

Thank you so much everyone, we strive to satisfy you by making the best game possible.

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  Power aura
Posted by: TheRestartPrince - 08-13-2021, 03:21 PM - Forum: Suggestions - Replies (1)

What if some of the "Skins"  you could buy were actually animations, not emotes per say, but like cool animations that depict horror actions or pretend power ups, like Devs referenced Kamehameha in discord, an aura power up animation. Like in many anime shows.

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  Here's An Update!
Posted by: SoggyCow - 07-14-2021, 04:33 PM - Forum: News & Announcements - No Replies

Hey AO Community!
Here's an update on our progress!

IM DYING, WHEN CAN I PLAY?!
Transparency is best to answer this, so here's the facts.
- Skills are completed FINALLY! #media
- We already wrote ALL the mob AI stats (ATK/HP/etc) just have paste them into our network. Same for the player Armor & Weapon stats. YAY !
- Our next meeting with our main programmer will be Monday (19th). His job is updating our client with our game feature ideas, etc, and encrypting everything to protect our game from any exploits and content thieves (pretty standard).
- We need to add the quests from the story-lines we already written (only takes some hours to do).
- Our security professional will test our game's network for vulnerabilities.
- THEN BETA BEGINS!!! Download & Registration links will be posted in #join-beta . HOW LONG WILL BETA LAST?? AND WILL WE KEEP OUR PROGRESS AFTER BETA?!?
- During BETA, we will be addressing content suggestions and general improvements to our game.
- BETA will continue until we add our Archer & Mage classes.
- It is normal for all games to clear the database after BETA is finished, that being said, our EXP/Drop rates will be dramatically increased and Daily Login Rewards will give free Cash Shop currency, so that all players get a good feeling of what this game is and has to offer in terms of fun!
- Once everything from BETA is completed, we expect 7 days downtime while we transfer our game hosting to a very powerful & secure host in a location that supports ALL countries, so we can have a single GLOBAL server.
- We will set a date on Steam for official release, then BINGO! Agony Online!


WHY DID YOU CHOOSE THIS LOW GRAPHIC STYLE?? WHY NOT USE UNREAL ENGINE FOR INSANE GRAPHICS??
...LOL how can you have AO2 already planned?? [Image: 859786129154375701.gif?v=1]

- Being that our game is COMPLETELY unknown to the world, we had to strategize how to grow and hold a community. Low graphics & our netcode will allow ANYONE with a $20 Hello Kitty laptop using stolen dial-up to play; this will make our game/community inclusive to absolutely anyone so we get a good head-start on growth.
- Graphics don't make a game, content and game-play does. We know this from people still playing Runescape, Minecraft, PUBG, Roblox, etc etc.
- Our plan is, once AO has a large community, we'll use the money made from our game and begin development of AO2, hiring staff for Unreal Engine 5. AO2 will have the same database as AO1 so people don't lose their invested time & money and the AO2 world/players/mobs etc will be ported from AO1... basically a massive client update. That's basically our plan/strategy for the years we have ahead.

Please share our Discord with your friends. https://discord.gg/8sZdvQD

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  Witch rename to wizard?
Posted by: God - 02-07-2021, 02:35 AM - Forum: Witch - Replies (3)

Witch (A woman thought to have magic powers, especially evil ones, popularly depicted as wearing a black cloak and pointed hat and flying on a broomstick.) in definition is female if the class is gender locked that's fine but if it isn't I suggest renaming the class to wizard, Because wizard is a more gender neutral term.

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  Indiegogo FUNDED!
Posted by: SoggyCow - 01-28-2021, 12:50 AM - Forum: News & Announcements - No Replies

Our indiegogo has been SUCCESSFULLY funded 100%!
https://www.indiegogo.com/projects/agony-online

This money is for our animation team finishing up the custom character animations, which should be completed soon. We're going to keep the indiegogo page open for people that wish to purchase exclusive Founders Packs.

After animations are completed, we'll FINALLY release our Discord OPEN BETA.

So far, the PvE in this game is very relaxing, or it can get very intense, depending on your style. The PvP is very balanced.

That's what is going on so far!

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  Welcome all new players like me ...
Posted by: yacudzegame - 11-04-2020, 07:02 AM - Forum: General Gameplay - Replies (3)

Welcome all new players ... i found this game in Steam. Very like Horror Game like this hope DEV will make game cool day after day )) gl

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  The Jurney Begins!
Posted by: SoggyCow - 10-08-2020, 08:06 AM - Forum: News & Announcements - No Replies

Greetings Adventurers,

Agony Online is on Kickstarter, and we're already 15% funded from our humble $3,500 goal! We chose crowd funding to have a smoother launch. The game is already playable but needs some extra work on skill animations and additional coding.

The origin of Agony Online was dreamed up on May 4th, 2013 while two friends spent years learning game development. On June 10th, 2019 we decided to create this idea of a game and put it on steam, which development began in November 2019 without any funding - the deal was we were going to give up if we didn't finish the project within 1 year.

It has been 11 months since development began and we are so proud to produce the world's first Action Horror MMORPG & 10,000 Player Battle Royale. Humble beginnings - so we have graphical limitations, if this project is as successful as we hope, we will definitely begin developing Agony Online 2 using the Unreal Engine in the coming years.

This is what we live for, we're building a game that has all of the best features from all the other games we've played, and putting those ideas into Agony Online. We want to make a game we want to play ourselves.

The AO Team.

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Latest Threads
Some AI-generated Art
Last Post: SoggyCow
01-26-2022, 02:32 PM
Status Update & Anti-woke...
Last Post: SoggyCow
01-26-2022, 02:20 PM
Announcement 1/26/2022
Last Post: SoggyCow
01-26-2022, 02:18 PM
Announcement 12/16/2021
Last Post: SoggyCow
01-26-2022, 02:17 PM
Power aura
Last Post: SoggyCow
12-15-2021, 12:25 AM
Witch rename to wizard?
Last Post: TheRestartPrince
08-13-2021, 03:02 PM
Here's An Update!
Last Post: SoggyCow
07-14-2021, 04:33 PM
Indiegogo FUNDED!
Last Post: SoggyCow
01-28-2021, 12:50 AM
Welcome all new players l...
Last Post: Colpus
11-21-2020, 03:42 AM
The Jurney Begins!
Last Post: SoggyCow
10-08-2020, 08:06 AM

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